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3/5/2025

  • Mar 5, 2025
  • 1 min read

I've finished texturing the amps. I've also started creating the environment with heightfields.


Because of the scale, I'm thinking of limiting the trees to only around the bandshell and audience. The area beyond those trees will most likely be empty, as it's already quite slow.



Environment Modeled with heightfields
Environment Modeled with heightfields

amp textured
amp textured

 
 

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